Vectors showing relative colorimetric mapping inside gamut

I have been playing with the vectors and printerprofiles with different rendering intents. What suprise me is that when using relative colorimetric it moves A LOT of colors that are already inside the gamut of the profile. I thought colors inside the printer gamut was not moved or mapped very restrictive using relative colorimetric, but as I can see it looks similar to the perceptual in the amount of mapping. I thought there would be a big difference in mapping inside the printer gamut for perceptual and relative.

Using absolute colorimetric it does what it says, no much of colormovements inside the printer gamut…

Is this correct observations?
I have tried several profiles with same result.


Probably white point related; see this thread [